Immersive Virtual Reality
Immersive Virtual Reality

Our development team has an extended expertise in immersive or non-immersive virtual reality, whatever your environment is. We have many years of experience in the area of immersive environments in both a development context and in a day-to-day regular use. For example, we were the first, in the area of commercial scientific visualization, to offer 3D stereo display on workstations, and to implement our software in virtual reality immersive environments. We also designed an animation for a large public at the science building of Expo-Québec twice.

The use of modern PC computers and graphics cards makes the cost of virtual reality very accessible. We offer consulting services in virtual reality to help you use immersion environnements well adapted to your needs.

  • installation of complete immersion systems with a PC cluster using the Linux operating system and open source software,
  • development of applications and animations in immersive or non-immersive mode, in a scientific or entertainment context,
  • development of interfaces for components used in an immersive environnement (3D stereo glasses, wand, glove, stylus, etc.),
  • adding specialized features to our software VUVR.

Two types of hardware for immersive virtual reality are popular:

  1. The first one is the immersion vault called the CAVE (Cave Automatic Virtual Environment). This 3D visualization devices produce virtual reality immersive environments in which two virtual images of a three-dimensional scene are generated, one for the left eye and one for the right eye. These are sent to a projector which displays them alternately from the back of the screen(s). Stereoscopic glasses allow the user to perceive a 3D image from the two stereo images. The participant's position and orientation in the space are continuously updated by a tracking system.
  2. The second type of hardware is the Head Mounted Display (HMD) (e.g. HTC Vive) which operates along the same principles however sending the images on two mini-screens positioned near both eyes of the participant. The HMD is usually linked to the graphic card of a single PC.
This information is sent to the cluster of computers which generates the projected images; it recalculates the projected images and produces a new rendering based on the users's perspective and on the commands entered by the user. Graphic objects can be moved using a 3D mouse or gloves, devices that are also connected to the tracking system.

cave grotte HTC Vive
Representation of a CAVE
Extract from the animation presented at
HTC Vive Pro HMD